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Racial Traits

Average Height: 6′ 8″ – 7′ 0″
Average Weight: 260 – 320 lb.

Stat Bonuses: +2 Constitution, +2 Strength
Size: Medium
Characteristics: Competitive, daring, driven, inquisitive, powerful, reliable, restless, trusting.

Play a Frostborn if you want….

  • to be tougher and stronger than nearly anyone else.
  • to master the rugged mountain slopes.
  • to be a member of a race that favors fighter classes.

Physical Qualities

Frostborns have blue tinted skins; ranging from light blue to dark blue, due to their mountainous habitat from which they came.  Frostborn’s skin are tougher than normal human skins and therefore naturally have higher pain tolerence.  The typical Frostborn has a very long braided beard and mustache as well as a full head of hair, in which they braid, especially in preparations for battle.  Their eyes are most often brown, blue, or hazel.

The average Frostborn walks the world for 90 or so years, they have been known to survive the ripe old age of 115 years.  They never lose their vigor for battle until they are deceased.

Playing a Frostborn

Frostborns are driven by a fierce love of competition. Anything that can be conceived as a challenge invites frostborns to keep score, tracking their progress against both their comrades and themselves. A frostborn fighter might remark on how many times he has drawn first blood in battle within a particular dungeon compared to other adventurers, and he’s certainly mentally tracking his own performance against his last adventure. This competitiveness takes the form of good-natured rivalry among frostborns. As a race they have no patience for cheaters, gloaters, or sore losers, but frostborns can be very hard on themselves when they fail to measure up to their own past accomplishments.

Daring that borders on foolhardiness is also a common trait among frostborns. They have no fear of heights, climbing sheer mountain cliffs and leaping great chasms with ease. Their nomadic lifestyle of hunting and gathering instills in them an inquisitive interest in whatever lies over the next ridge or at the head of a canyon. To a wandering hunter’s mind, that curiosity can lead to better hunting grounds or a good water source that would otherwise go undiscovered.