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Racial Traits

Average Height: 5′ 4″ – 6′ 0″
Average Weight: 130 – 170 lb.

Stat Bonuses: +2 Dexterity, +2 Intelligence
Size: Medium
Characteristics: Agile, friendly, intuitive, joyful, perceptive, quick, tempestuous, wild

Play an Elf if you want….

  • to be quick, quiet, and wild.
  • to lead your companions through the deep woods and pepper your enemies with arrows.
  • to be able to conjure great magic and obliterate your foes.
  • to be a member of a race that favors the ranger, rogue, and mage classes.

Physical Qualities

Elves are slender, athletic folk about as tall as humans. They have the same range of complexions as humans, tending more toward tan or brown hues. A typical elf’s hair color is dark brown, autumn orange, mossy green, or deep gold. Elves’ ears are long and pointed, and their eyes are vibrant blue, violet, or green. Elves have little body hair, but they favor a wild and loose look to their hair.

Elves mature at about the same rate as humans, but show few effects of age past adulthood. The first sign of elf’s advancing age is typically a change in hair color – sometimes graying but usually darkening or taking on more autumnal hues. Most elves live to be well over 200 years old and remain vigorous almost to the end.

Playing an Elf

Elves are a people of deeply felt but short-lived passions. They are easily moved to delighted laughter, blinding wrath, or mournful tears. They are inclined to impulsive behavior, and members of other races sometimes seel elves as flighty or impetuous, but elves do not shirk responsibility or forget commitments. Thanks in part to their long life span, elves sometimes have difficulty taken certain matters as seriously as other races do, but when genuine threats arise, elves are fierce and reliable allies.

Elves are loyal and merry friends.  They love simple pleasures – dancing, singing, footraces, and contests of balance and skill – and rarely see a reason to tie themselves down to dull or disagreeable tasks.  Despite how unpleasant war can be, a threat to their homes, families, or friends can make elves grimly serious and prompt them to take up arms.